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  Lesson 25:How to build a Deck.

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sokmoh
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Join date : 2012-02-14

 Lesson 25:How to build a Deck.	 Empty
PostSubject: Lesson 25:How to build a Deck.     Lesson 25:How to build a Deck.	 Icon_minitimeThu Feb 16, 2012 5:58 pm

Before I focus on the finer points of deck making, we have to do something first-build that deck

I am going to take you through building a deck like the steps of building a car, so work with this analogy here:

You are a race car driver, there are lots of other race car drivers out there, and they all have different race cars, but you want to be the best driver. Now, some will just take the guy who won the Daytona 500 last year and use that car, but not you, your going to build your own car, so lets get to work.

Goal: This is a little outside the race car analogy, but your deck needs to have a goal. Now I am building a karakuri deck, so we are just going to use that. The way you think of the goal of your deck should be something like "My deck is going to win by______"

For example, "My deck is going to win by summoning more synchro monsters than the opponent can handle, then hit them for huge damage"


okay that part was easy, now were moving on


chassis-The chassis(chas-y) of a car is the frame that holds the entire car together. In dueling we call this a skeleton. The skeleton is the MINIMUM cards you need for your goal. For a karakurir deck, It would look something like this

3 Karakuri Komachi mdl 224 "ninishi"
3 Karakuri Ninja mdl 919 "kuick"



Engine-The engine of the car is what makes it go. Decks have engines to, a group of cards that allows you to move through your deck quickly. Some players don't put engines in their decks, in our car analogy, that means your pushing your car yourself, and a pushed car does not go that fast.

For this deck, most of the deck IS engine, this is why the deck moves so quickly

3 Karakuri Komachi mdl 224 "ninishi"
3 Karakuri Ninja mdl 919 "kuick"
3 Karakuri Merchan mdl 117 "inashichi"
2 Karakuri Watchdog mdl 313 "Saizan"
2 Karakuri Solider mdl 236 "Nisamu"


(bold=added cards)

okay, so our deck/car has its framework done, and it has an engine, so whats next


Aesthetics-This is the best thing I could think of for my analogy. After your car has a frame and an engine, the rest of the car is pretty much however you want it to be. Note that most of these serve to make the car faster or more useful.In yugioh, we call these "techs" or, "staples" and they are cards that make your goal (see above) easier to complete

Karakuri deck:

3 Karakuri Komachi mdl 224 "ninishi"
3 Karakuri Ninja mdl 919 "kuick"
3 Karakuri Merchan mdl 117 "inashichi"
3 Genex Neuron
3 Maxx "C"
2 Cyber Dragon
2 Thunder King Rai-oh
2 Karakuri Watchdog mdl 313 "Saizan"
2 Karakuri Solider mdl 236 "Nisamu"
1 Sangan
1 Gorz the Emissary of Darkness

2 Smashing Ground
1 Book of Moon
1 Dark Hole
1 Heavy Storm
1 Mind Control

2 Solemn Warning
1 Solemn Judgement
1 Mirror Froce
1 Bottomless Trap Hole
1 Starlight Road
1 Torrential Tribute
1 Trap Dustshoot



3 Karakuri Steel Shogun mdl 00 "burei"
2 Karakuri Steel Shogun mdl 00x "bureido"
1 Chimeritech Fortress Dragon
1 Ally of Justice Catastor
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Naturia Barkion
1 Naturia Beast
1 Naturia Landoise
1 Stardust Dragon
1 Scrap Dragon
1 Trishula, Dragon of the Ice Barrierr


3 Debunk
3 Kycoo the Ghost Destroyer
2 D.D. Crow
2 Mind Crush
1 Ally of Justice Cycle Reader
1 Effect Veiler
1 Leeching the Light
1 Mystical Space Typhoon
1 Bottomless Trap Hole
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